This weapon was developed according to the full pipeline model simulation.
From High-Poly models to baking and textures.
This Kalashnikov was primarily created for the Unreal Engine.
To perform the pipeline, I mainly used:
Blender, Substance Painter, Marmoset Toolbag, ZBrush and 3D Coat.
I would also like to note that the baking of the High-Poly model on the Low-Poly model went perfectly and thanks to this, the texturing stage was successfully completed.
Thanks for your attention!