Double Barrel Shotgun 

  • 1
  • Опубликовано: 2017-03-10
High poly was created in Maya and Zbrush;
Normals was baked in Maya
Textured in Substance Painter

For shotgun I use 3 materials: with 2k, 1k and 256*256 texture maps.
For Bullets - one material with 512*512 textures

https://www.artstation.com/artwork/2O1nA
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