Hexapus 

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  • Опубликовано: 2020-10-02
These assets were intended for a quest in augmented reality. Several animated clips were created for each creature. All created in 3ds max, textured in Substance painter and configured on the Unity game engine. To create mucus, it was necessary to simulate fluid using physical parameters. The main specificity was the creation of optimized models for productive integration into augmented reality.
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