Другие работы автора:
Survival Flame Gun Modeling - Maya
Sculpt - ZBrush
Texturing - Substance Painter
Polycount - 5818 tris
Textures - 2* 2k set's + 1k set
https://www.artstation.com/artwork/xeWar
Sci fi Gun Sci fi gun with box of bullets.
Modeling - Maya,
Baking normal - Maya
texture - Substance Painter
Render - Marmoset Toolbag.
https://www.artstation.com/artwork/agKyR
FPS hands Modeled in Maya
Sculpting- Zbrush
Normal baked in Maya
Texturing - Substance Painter
2 materials metallic workflow. 2048 and 512 maps
Render - Marmoset Toolbag
https://www.artstation.com/artwork/r2E3a
Remington New Army Model Modeling (HR,LR): Maya
Normal, Ambient Baked in XNormal
Texturing - Substanse Painter
Render - Marmoset Toolbag
https://www.artstation.com/artwork/yK5JO
Old Hole Puncher Modeling - Maya
Texturing - Substance Painter
Triangles - 1986
One 2k material
https://www.artstation.com/artwork/aBlWL
Old Russian writing materials 5 500 triangles
One 2k material
https://www.artstation.com/artwork/nBNl4
Tomahawk Modeling - Maya, Zbrush
Texturing, maps baking - Substance Painter
Render - Marmoset Toolbag
Polycount - 3920 triangles
Maps - 2048x2048, 2048x1024, 1024x1024
https://www.artstation.com/artwork/qPXdD
Double Barrel Shotgun High poly was created in Maya and Zbrush;
Normals was baked in Maya
Textured in Substance Painter
For shotgun I use 3 materials: with 2k, 1k and 256*256 texture maps.
For Bullets - one material with 512*512 textures
https://www.artstation.com/a…